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![morph mod how to change keybinds morph mod how to change keybinds](https://cdnb.artstation.com/p/assets/images/images/011/264/637/large/earl-lan-darth-xenor.jpg)
You want to set the engine activation key for Simply Jetpacks to G, have Iron Backpacks open with B, and Journeymap's waypoint menu key is set to None to avoid the conflict? Done. Say you never use IC2 you can set all of its keybinds to None. Ideally it would also leave the defaults set by the indiviual mod's author alone so you can see what you changed and click the reset button to go back instantly. When you load a modpack, it will read that file and set the keybinds to what you previously used. Have a file saved somewhere on your computer (outside of the instance folder, like Psi's 'has done tutorial and is x level') that the mod updates whenever you change a keybind. My personal preference would be basically that above feature, but for the individual player and across all modpacks. I swear most of the modpack authors who use the mod forget about the feature and end up distributing their weirdest keybinds.
![morph mod how to change keybinds morph mod how to change keybinds](https://i1.wp.com/www.minecraftxl.com/p/files/Morph-Mod-4.jpg)
I have my personal way of setting up keybinds, and all that does is force me to go through every single one of them to figure out what the modpack author set up (and it sets the new keys as the 'default' so it's not obvious what was changed or easy to simply undo it). The only problem is that I absolutely hate that feature. Default Options allows modpacks to pre-set keybinds for users.
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